Foundation & Proof of Life
Prove the core is possible — a second, networked character can be spawned in the live game and driven in real time, with a lightweight client layer.
12 / 14 objectives · foundation proven
- Real-time client state — read the live player position and schedule updates safely, in step with the game loop.
- Character & space model — identify a distinct in-world character and map every location to a stable space ID the server shares.
- Networked movement — drive a second character's position through a path that survives game updates.
- On-demand spawn — a fully rendered networked character, wearing the player's own face, appears on request.
- Ship-interior handling & multi-crew kill-switch Exit